Reavers and Railroads

, ,

The world as it was is no more.

The ancients built great cities and connected them by roads of iron.

For millenia we cowered in small, walled settlements, living in fear of the horrors in the wasteland beyond our gates.

Then the secrets of the lokomotiv were unlocked. For the first time since the great calamity, steel behemoths once again traversed the iron roads, carrying wealth and knowledge with them.

The return of the lokomotiv also birthed a new breed of warrior; the navvy. At first, their duties were limited to repairing and extending the iron roads and integrating more settlements into the network. As monsters and raiders from the wasteland sabotaged the new routes, the navvies began to fortify the stations and patrol the iron roads, ensuring that the arteries of the new earth would never be broken for long. Ambitious navvies soon realised there was even more money to be made in venturing into the wasteland and recovering lost treasures from the ruins of the ancients, or in hunting down the monsters that threaten the prosperity of the new and interconnected world.

D6 Settlements

  1. Terminus, the largest city in the world, where a dozen iron roads meet and trade fills the coffers of a new class of merchant-adventurers. The city expands with every passing season, surrounded now by shantytowns of enterprising migrants hoping to make their fortune in the great metropolis.
  2. Undershire, where the iron road delves beneath a mountain. Its inhabitants forego the pleasures of the sky to recover anthracyt from the bowels of the eartg. Each hopes to collect enough black gold to earn themselves an early and prosperous retirement.
  3. Little Prospero, a new settlement on the very edge of the network. Only a single, scarcely used narrow-gauge iron road connects it to civilisation. Unsurprisingly, only the brave make their homes here and most of Little Prospero’s inhabitants are retired navvies unpeturbed by frequent monster attacks and unreliable supply chains.
  4. Banishment Hill, a penal colony where the criminals of Terminus are exiled. Life on the hill is hard. Many die in the quarries, scarcely noticed by the indifferent and unsympathetic sheriffs. Some survive long enough to earn their freedom and even find some measure of prosperity in this harsh and benighted place.
  5. Hermit’s Hollow. Nobody knows how long the wise one has made his home here and he appears in no mood to tell anyone. The wisdom of the hermit has attracted hundreds of devotees who make their homes here to study his knowledge and decode his mysterious teachings, embodied in cryptic mantras like ‘go away’, ‘stop bothering me’ and ‘I don’t want you people hanging around my hollow’.
  6. Lonebridge, where a single suspension bridge crosses the great ford that divides the network into east and west. Lonebridgers make a good living charging exorbitant tolls on the lokomotivs that have no choice but to traverse the town. Mysterious accidents have repeatedly prevented navvie expeditions from establishing an alternative crossing and the greedy rentiers of Lonebridge are widely suspected to be the cause.

D6 Wasteland locations

  1. The Iridiscent Caves. Winding tunnels studded with glimmering agate. Many bandits utilise this natural labyrinth to evade punitive navvy expeditions. It is said that worse things than brigands make their homes in the tunnels.
  2. The Glowing Mountains. Instructions carved into a limestone cliff face warn that this range is not ‘a place or honour’. This warning has not deterred navvies from capturing and taming the colourful cats (highly sought after by the nouveau riche of Terminus) that live in the sickly valleys of this plague-ridden desert.
  3. The Cursed Tower. This tall cyclopean structure can be seen easily from the iron road. It is avoided even by navvies, who tell tales of screaming and curses in an ancient tongue from the upper floors.
  4. Station Echo. A hundred navvy expeditions have attempted to take this station, fortified and manned by hideous demons. None have succeeded. The 100% mortality rate accompanying those expeditions has done little to dissuade the joint stock companies of Terminus from organising further missions. After all, whoever takes Station Echo will control access to the iron roads of the south, where untold opportunities await.
  5. Gardensteit ruins. The original function of this great and cavernous structure died with the ancients. More academically inclined navvies suggest suggest that i may be the sepulchre of a deceased God-King of the region known in ancient times as the Western Fields.
  6. The Green Behemoth. A terrifying titan towers over a great ruined city of the ancients, glowering at the silent waters of an empty harbour.

D6 Quests

  1. Hircine Pete, the cloven-hoofed adventurer, betrayed his navvy comrades and led them into a bloody bandit ambush. His dark deed was discovered and a generous bounty placed upon his head by the Navigator’s Guild. A dozen assassination parties race to be the first to claim the reward.
  2. The 10am from Terminus never arrived at its destination. Navvies were dispatched to investigate. They expected to find the lokomotiv derailed and its passengers massacred by raiders. Instead they found no sign of either the train or its contents. How does an entire lokomotiv simply vanish into thin air?
  3. The rivalry between the robber barons Excal Brunomauer and Regina Tal Kysinon threatens to escalate into bloody conflict. Each hire saboteurs to disrupt the other’s operations. There is good money to be made in this burgeoning rail war.
  4. The greatest lokomotiv ever built, an armoured behemoth built by a now bankrupt robber baron, lies at the bottom of a ravine – toppled by its own bulk and the hubris of its creator. The great treasures within are just waiting to be liberated.
  5. The station-town of Alasdair’s Folly has been suddenly abandoned. There are no signs of violence, only the footprints of a hundred villagers marching into the wasteland towards an unknown destination.
  6. Katara Kayne, greatest enjinsage of her generation, has been kidnapped. Rumours abound that she had discovered a new type of enjin that would revolutionise the network.

Leave a comment