
Terror roams the dark and brambled paths of the Kryptwood! A pack of giant spectral hounds rule the night, savaging those foolish enough to brave the forest. The villagers of Hendenburgh cower in the shadows of the ancient boughs as each morning heralds a newly savaged corpse.
A PWYW adventure for Cairn.
Winner of a coveted ‘The Best’ rating from Bryce Lynch of tenfootpole.
Praise for Hounds of Hendenburgh
This 22 page adventure presents a delightful little romp through a colourful town, a dreadful forest, and a small haunted dungeon/crypt. Would that everything I reviewed were at least this good. A credit to county Donegal!
– Tenfootpole.
Hounds of Hendenburgh is an adventure brimming with potential energy, like a domino run—any prodding by the players is sure to set off a chain reaction, but where any individual piece will end up is anyone’s guess . . . For me, Hounds of Hendenburgh is a major highlight of A Town, A Forest, A Dungeon. I’m eager to bring it to the table, and I expect it’s the sort of adventure that will reward referees who run it multiple times.
Hounds of Hendenburg is a masterclass in presentation. A rumour table, a detailed hex map of the area, vivid monster descriptions, and a well-designed dungeon combine to make running the adventure a breeze.
Whether you’re a seasoned DM or a new campaign architect, Hounds of Hendenburg is a gem. It’s an affordable adventure that packs a punch and offers a hauntingly good time for you and your players. So, why not unleash the Hounds in your next D&D session?